|
Hint:
Abbatoir:
Easy kills:
Before
dropping into the freezer, while in the ceiling use your
thermal goggles and take out the three guards.
Hint:
Abbatoir: Ammunition:
When you are in the room with a guard sitting
at the desk that must be interrogated, behind the laptop
is a machine gun. Near that there is a lot of 5.56mm ammunition
for your SC-20K.
Hint:
Abbatoir: Kill Grinko easily:
Equip a sticky shocker to your SC20K and shoot
Grinko with it. The sticky shocker will kill Grinko with
one hit.
Hint:
Abbatoir: Protecting hostages:
When you enter the basement where the hostages
are held, notice that there are two or three doors. Equip
your Wall Mine and place them in front of the entrances.
Do not place the Wall Mines near the entrance to which the
turrets are placed. Instead, place them near the main entrance
to the basement. Sections of partition of the animal pens
will be exposed or seen when the guards enter, and they
will through the middle and left entrances. Place the Wall
Mines on the partitions enough to be in the middle of the
entrance (in length) or in the close range of the door.
Once they are set, get ready to cut down three guards. This
is the best way to conserve ammunition if you are low. You
only need to place two, because the guards will not enter
through the third door. This will take out the first wave
of guards, leaving you to kill only three of them. You have
to do this before you talk to the Chinese hostage, otherwise
you will be killed. Note: It is possible to kill Grinko
with a well-timed Gas Grenade if you are out of or are low
on ammunition.
When
you shut down the guns in the room, also turn the IFF off.
This was what prevented "friendly fire" from the turrets.
Also, place a mine on the wall at the end of the middle
lane opposite to where the guns are placed. After this,
talk to the hostages. As soon as you hear the enemies coming
in, go back between the turrets and reactivate the guns,
but do not enable the IFF again. The Wall Mine in the middle
lane should take out any immediate threat to your position.
The guns will kill anyone going down the side with better
accuracy than the mines. It also helps to hurl a grenade
over the wall that the mine was placed on to increase the
carnage inflicted on the oncoming enemies. After all his
men are killed, Grinko will hide in the corner. Use your
stealth to creep up behind him, for a well placed head shot
or a sticky shocker.
Hint:
Abbatoir: Less enemies:
When you are on the roof with the windows in
it after the minefield, instead of crawling along the beams
when the search light goes out you can sprint across the
roof, jumping over obstacles. If done correctly without
stopping, the man in the room below will only say "What's
that on the roof", instead of "That's no rat, lets go".
When this happens, several men will not appear through the
door and start shooting. It may not be in true stealth style,
but it is quick.
Hint:
Abattoir: Endgame:
After you have disabled the antenna and picked
the lock to enter the building, open the door directly in
front of you, Pick up all three Wall Mines downstairs. You
will also need all the Frag Grenades to kill Grinko easily.
Collect and save them carefully. At the endgame, you are
in the barn just before you meet the hostages. Set up booby
traps with the three Wall Mines: Put one on the wall behind
the left entrance, another one on the left white separator
wall facing the hostages (in the middle of the barn), and
the last one on the separator wall first half through the
aisle that leads to the door to the American hostages. Set
up the Wall Mines in the reverse order just described, since
you still have to move back to the middle isle to disable
the turrets. After you talk to the Chinese, you can take
a nice comfortable sniper position in front of the middle
aisle; everyone trying to kill the Americans
on your right will be blown up.
Hint:
Abbattoir: Items:
When you start the mission and kill the first
three men, go through the door or over the wall. The room
above your head where the first spotlight is located has
the following items: Flare, Frag Grenade, Sticky Shocker,
5.56 ammo, 5.57ammo, and perhaps a med kit. To get them,
kill all four guards in this area. The only way up there
is your intelligence and training skills -- stack the eight
drums on top of each other in front of room. Note: Remember
use your heat-vision goggles to see the mines.
After
the first save point, you are in a place where you have
to watch out for snipers and land mines. Take out the man
on the ground. Then, take out the man on the sniping post
to your right with your SC20K. Then, look at the far end
of the area. You should see a long balcony. There is another
sniper walking back and forth over there. Take him out with
a headshot. Next, make your way over to the dumpster. Do
not let the spotlight shine on you. There is another sniper
inside the first sniping post. He will not appear unless
he hears you or the spotlight is on you. There will be a
stack of barrels. Get on top of them. Face the sniping post
and jump towards it. You should grab on to the edge. Shimmy
to your left until you turn the corner. Get up there. Quietly
sneak through the doorway with the curtains over it. Sneak
up behind the guard and knock him out. In that room should
be some ammo for your pistol and SC20K, a flare, a computer
(data stick), and a medkit.
Hint:
Abattoir: Land mines:
All land mines can be seen in the dark with your
thermal imaging. They will flash about every other second.
Use thermal imaging when going through the cold misty areas
where the meat is kept. This helps you to see guards before
they can see you.
Hint: Abattoir:
Hiding bodies:
Knock out the first set of guards and go to the
water tanks. Switch an object on. The gates outside will
be open and you can hide the three bodies in there.
Hint: Chinese
Embassy: Part one:
Sneak past the first few guards. Do not waste
time on them: When you start the level, you have to jump
a fence to get inside an alley. Run until just before the
lights at the end of the alley, then continue crouched.
Even if the guards spot you, there is no need to stop. Continue
behind the fire to the ladder in the dark corner of the
room. Once you are up, you can easily knock out the guard
below by jumping on top of him. Then, continue and sneak
past the two guards ahead. You have to time your sneak carefully.
Once you get past them, use the same principle; move through
the courtyard in the shadow up to the fence, then continue
next to it to get inside the little yard in front of you.
Once inside, leap down the manhole. Do everything previously
described without stopping, except when you sneak past the
two guards in the alley. If you are not in a particular
hurry, you can also pick up the medkit after you knocked
out the guard. It is located on the balcony on your right.
Hint: Chinese Embassy: Trailing
enemies in the sewers:
When you first enter the sewers, equip your smoke
grenade and walk down the path that you are supposed to
take. When the three enemies appear, position yourself close
by and shoot the smoke grenade in the middle of all of them.
Wait until the smoke clears and continue on. This is easier
than trailing them one by one.
Make
sure that the three soldiers are walking on water, then
shoot a Sticky Shocker on the water. The soldiers will get
electrocuted. Make sure Sam is on a platform before doing
this.
Hint:
Chinese Embassy: Finding
the CIA contact:
After you have finished through the sewers and
are hanging on a ladder after a checkpoint, there are two
guards. One is close to you, but standing in one place facing
away from you. The other one is moving back and forth away,
and towards you. The easiest way is when the moving guard
turns around and goes behind the curtains for it to be dark,
instead of waiting for the moving guard to walk away. Climb
the ladder you are on, crouch down, and slowly walk to the
ladder. Once you have finished climbing that ladder, those
guards will not see you as long as you are still up there.
However, when you are climbing the ladder, the moving guard
may or may not see you. If you did the "go behind the curtain"
plan, when the moving guard turns around and walks, immediately
walk slowly while crouched to the ladder and climb it. The
moving guard should not be able to see you while you are
climbing it, because he is turned around and far away from
you. Once you are at the top, you will be on wood. Try not
to make any noise while up there. While you are up there,
you will find a pipe to climb across. Note: You do not need
to put your legs up there while you are climbing. When you
get across, there is more wood that you will land on. While
you are on that wood, there will be a dead end and an open
window for you to climb in. Go through the open window.
If you need too see better in there, turn on your night
vision goggles. From this room, do not worry about silence.
Just climb the pole up, and while you are climbing you might
hear a squeaky sound. Do not worry about it and just keep
climbing. Once you are up there, you will find your CIA
contact standing behind a large red sign in front of an
open door. Talk to him, and he will explain everything there.
Hint:
Chinese Embassy: Code numbers:
In part two, after the checkpoint you will come
down the trap door to a tunnel with the guard. You must
to enter three code numbers following a guard using your
thermal goggles. The codes are: "1456", "1834", and "7921".
Hint:
Chinese Embassy: Big room:
Go through the doors and kill the soldier to
the right by shooting a Sticky Camera at the white woman
statue that you see once you open the door. When you are
in the view of it, press B to make a whistling noise.
When the guard gets directly in front of the camera, press
Y knock him unconscious. Then, press R to
leave that view and shoot the unconscious guard, so he will
not be woken up by another soldier. If you shoot him, a
commander will come down the stairs to the left to investigate
the noise. He is armed with a Czech. Shoot him, and there
will not be anymore enemies for the time being. Next, jump
onto the ledge directly to right of you, where the vases
are located. Once on there, shoot the vases with your pistol.
You have to do this twice before they are gone. Disable
the turret and jump onto the ledge of the upper floor. Once
there, shoot the light above you, and then turn off the
IFF mode of the turret, so that when the two soldiers appear,
they will be killed. Shoot out all the lights except the
ones on the bottom floor, then jump onto the pipe that hangs
above you by the turret. Shoot out all the lights that shine
on the flags and wait for the commander and the other soldier
to go over to the retina eye scanner. The commander will
open the door for him, then will stand there alone facing
the turret by the stairs. Shoot your pistol around where
the turret is located, and he will investigate. When he
leaves, get off the pipe then disable the turret. Slowly
go to the corner of where the turret is by the door. Wait
for the commander to return. When he is over the retina
eye scanner, slowly go down the first flight of stairs and
shoot a Sticky Camera in the corner where you were just
at. Make a noise, and he will go to that corner. He will
wait there and look at it, but will not stay there for long.
Sneak up behind him and grab him. Force cooperate him to
use the retina eye scanner, which will open the door. Then,
take him to a corner and knock him out. If desired, you
can shoot him. Next, go to the door which will automatically
open and shoot the soldier at the computer. Use the computer
and retrieve the data stick. Go over the far window, go
up onto the table, crouch down, and press A to slide
open the window. Then, walk outside of the window and drop
down to the overhang. Drop down to the ground to finish.
To
read more on this click on http://www.gamewinners.com/xbox/SplinterCell.htm
|